8. Selecting a Backbox TV
Most virtual cabs use a TV to simulate the backglass artwork of the
real pinball machines. The backglass art is a distinctive and
universal feature of pinball, and an important part of the aesthetic,
so it's a must for most cab builders to replicate it in our virtual
systems. It also serves a practical purpose, in that it's where
many games display the score.
This chapter will try to help you design your backbox layout and
pick a TV for it. We're just in the planning stages here; we'll
get into the details of actually installing everything in
Backbox TV Mounting.
Choosing the right backbox TV
If you've just gone through the
Selecting a Playfield TV chapter,
you're probably exhausted from thinking about all of the complex
technical criteria that go into picking the right TV for your main
cabinet. Fortunately, the backbox TV is a lot less demanding
in terms of tech specs.
Really, the only important factor in choosing a backbox TV is size.
You have to pick a TV that will fit in your backbox and fill the space
it's supposed to cover. Most of the rest of this chapter is devoted
to helping you decide what type of backbox layout you'd prefer, and to
helping you determine the right TV size for your selected layout.
You can mostly ignore the rest of the technical factors that are so
important to the playfield TV. The backglass area isn't part of the
physical action in a real pinball machine, with the exception of a
handful of tables with extremely novel designs, and even for those
it's only a very small part of the action. For most games, it's
mostly decorative, and shows mostly static images. So it's not all
that important to find a TV with fast motion rendering or low input
lag.
You don't even need a very high res monitor. Most people find that a
720p TV is perfectly fine for the backbox TV. The backglass artwork
from real pinballs is mostly hand-painted graphics, and that kind of
source material tends to look good even on lower resolution displays.
The main picture quality features I'd look for are good black levels
and color accuracy; those are more important than pixel resolution for
cartoon graphics. Also consider viewing angle, so that the image
doesn't fade too much when you're standing off to the side.
Virtual backglass options
There are two very different ways that you can set up your cab's
backglass TV. Before you start picking out a TV, you should
decide on one of these configurations, since it will determine
the TV size you need.
The two options are commonly known as the two-monitor and
three-monitor configurations.
The
three-monitor setup mimics the physical layout of real
pinballs made from about the mid 1980s. That's when the real
machines started using a "speaker panel", a separate section
at the bottom of the backbox containing the score display
and speakers. Nearly all pinballs made after about 1984
used this arrangement.
For virtual pinball, this is called the "three-monitor"
setup because it means you'll have a total of three video displays
in your cabinet: the main one for the playfield, the
TV in the backglass area, and a small monitor in the
"DMD" (dot matrix display) area. The third monitor
can be a small TV or laptop display, or it can be an
actual pinball score display device just like the real
1990s machines used.
Most virtual cab builders creating full-sized cabinets use
the three-monitor setup. It provides the most realistic
rendition of modern games that had speaker panels in the
real machine, and it also gives you a good place to put
the audio speakers (which is one of the big reasons the
real machines adopted this design in the first place).
The
two-monitor setup dispenses with the speaker panel
and uses a single large monitor to fill the whole backbox.
The advantage of the two-monitor design is flexibility. Classic
tables from the 1960s and 1970s had larger backglasses that filled the
entire backbox area, and the full-size monitor lets you display these
older backglasses more realistically. A three-monitor setup has to
squeeze the older, taller backglasses into a shorter area, which can
distort the artwork. And you can still play modern games that had
speaker panels originally, since the software can display a graphic
rendition of the speaker panel on the screen.
Two-monitor setups are less common in full-sized virtual cabs, but you
might be drawn to this design if you're especially fond of older
tables from the "EM" (electro-mechanical) era. The artwork on those
older tables can't be displayed as nicely on a three-monitor setup.
To help you decide, let's look at how various generations of real
machines configured their backboxes.
Backglass styles through the years
Early pinballs displayed the score by lighting up individual point
counter lights on the backglass. Pinballs in the 1960s and early 70s
used mechanical score reels, which were positioned in little windows
in the backglass art. These changed to 7-segment digital displays
(similar to early pocket calculator displays) in the mid 70s, but they
kept the same basic layout, with the digital displays positioned in
the same little windows in the artwork that the mechanical reels had
occupied.
Examples of pinball score display styles through the ages:
point value lights (1940s-50s); mechanical reels (1960s);
7-segment digital displays (1970s-80s); dot matrix displays (1990s)
The biggest change came in the late 1980s, when Williams split the
backbox between the glass artwork and a separate speaker/display
panel. This arrangement had some major advantages, so it quickly
became the standard. For one thing, it provided a good place for
speakers. Pinball makers were doing everything they could to
keep up with the competition from video games, and part of that
was replacing the old bells and chimes from the electro-mechanical
days with digital sound effects. Hiding the speakers inside
the cabinet didn't make for very good acoustics, so Williams
decided to dedicate some of the backbox area to speaker grilles.
That meant sacrificing some of the artwork area.
Early examples of the split design with separate backglass and
speaker/display panel (1987). The lower panel is a separate
piece that contains the score displays and a pair of speakers.
These early games used 14-segment alphanumeric displays; later
games used a single large 128x32 dot matrix display.
The three-monitor configuration in detail
Most people building full-sized cabs opt for the three-monitor setup.
Part of the reason is practical. It's easier to make everything fit,
it gives you a good place for the speakers, and it's easier to find a
suitably sized TV. The other part is the aesthetics: it looks more
like a real machine from the modern era.
You'll probably gravitate towards this design if you're generally more
interested in modern tables than classics from the 1970s or earlier.
This is also the most straightforward design if you plan to use a
dedicated dot matrix display (DMD) device, since it replicates the
setup of the real pinball machines that used those devices. It would
be possible to fit a DMD somewhere else if you really wanted to, but
the main motivation most people have for using a real DMD in the first
place is to make the cab look more authentic, so unconventional
placement would somewhat defeat the purpose.
Standard three-monitor setup, with TV for backglass
and separate display for DMD area. The third display
can be a small TV or laptop display panel, or it can
be a real pinball DMD device. The clear glass or acrylic
cover in the shape of a standard translite is optional;
it's there to better replicate the appearance of a real
machine, and to help hide the edges of the TV, which
won't quite perfectly fill the space.
A 16:9 TV is a close (but not perfect) match to the standard
proportions for modern translites. It leaves just a little
extra space above and below.
The three-monitor setup is great for reproducing the backglass art for
modern machines that had the speaker panel setup in real life. It's
not as good for older machines without speaker panels, since their
backglass art was almost square. Displaying square artwork on a 16:9
TV requires a vertical squeeze to make it fit. This distorts the
geometry a bit, as illustrated below.
Original proportions of classic backbox artwork (left);
squeezing it onto a 16:9 monitor (right)
As you can see, full-height artwork is a little distorted by the
vertical squeeze. I'm personally not too bothered by it on my own
three-monitor setup, but then again I mostly play newer tables. If
you play a lot of older games and you think the distortion would
really bother you, you might consider the two-monitor option described
later in the chapter.
Sizing the TV
The standard size of a modern backbox is about 27" by 27" on the
inside. This leaves room side-to-side for about a 30" widescreen TV.
Unfortunately, it's not possible (currently) to buy a 30" TV. The
closest options I've seen are 28" and 29". If you can find a 30", it
should be a perfect fit, but failing that you should look for a 29" or
28".
The next size up is 32", but this is too wide for a standard backbox.
(You can't even fit a 32" with kludges like thinner side walls or
routed slots in the side walls, since most 32" TVs are a hair wider
than the outside dimensions of a standard backbox.) The only
way to make a 32" fit is to build a custom backbox that's about two
inches wider than standard. For some cab builders, it's worth doing
this to get a perfect fit to a common TV size. If you go this route,
keep in mind that you'll also need to a custom speaker panel and
translite to match the special width.
The proportions of the standard translite space are approximately
16:10 (width to height). That's very close to standard 16:9 TVs -
just a hair taller. Some computer monitors come in 16:10 ratios, so
you might check to see if you can find something like that in the 29"
or 30" range, but it's unlikely. Fortunately, 16:9 is so close to the
real aspect ratio that you don't have to worry about distorted
geometry in the artwork. The only reason to prefer a 16:10 monitor is
that it would more completely fill the available space.
Score panel options
The three-screen configuration obviously requires that third screen,
in the score panel window in the speaker panel.
This third screen can be another video display, or it can be a
dedicated DMD (dot matrix display) device like the ones used in the
real machines from the 1990s. Furthermore, it can be exactly
like the ones used in the 1990s - specifically, a certain type of
monochrome plasma display, which is still being made - or it can be
a similar device with the same pixel layout that uses LEDs instead
of plasma.
The two-monitor configuration in detail
So far, we've only looked at the "three-monitor" setup. Way back at
the top of the chapter, we said that there was another option,
without the speaker panel, where you use one large TV to fill
the entire backbox space. This is known as the "two-monitor"
configuration, because you end up with two TVs in your system (one for
the main playfield, one for the backglass). Let's finally take a look
at this alternative.
This is arguably the more flexible option, although it's also the more
difficult of the two to set up. It's more flexible because it does a
better job at reproducing older machines with full-height backglasses
at the correct proportions, but it doesn't leave out the newer
machines either, since it can show a newer machine's speaker panel
"virtually" with on-screen graphics. The virtual rendition of a
speaker panel obviously can't look quite as realistic as an actual
speaker panel, but it does the job. If you're a big fan of classic
tables from the electromechanical era, where the backglass art filled
the whole backbox space, you might be willing to live with the fake
speaker panels on modern machines in exchange for proper artwork proportions
on classic tables.
But there are some major drawbacks. One is that it doesn't leave
room for speakers. The real pinball makers adopted the separate panel
design in part because it allowed the speakers to be exposed, which
makes them sound better. You'll have to find another place for
your speakers if you go the two-monitor route. You might be stuck
(as the older real machines were) with placing the speakers somewhere
inside the cabinet, which might somewhat reduce the audio quality.
The other big challenge is that it's impossible to buy a TV with
exactly the right proportions to fit a backbox. The modern standard
backbox is roughly square, about 27" wide by 27" tall (on the inside).
Virtually all TVs and computer monitors sold today have 16:9 aspect,
and the ones that don't are mostly even wider.
The solution that most two-screen cab builders use is to turn the TV
sideways, so that the long dimension is vertical. This will make the
TV too tall for the backbox, but you can cut an opening in the floor
of the backbox and tuck part of the TV through the opening and into
the main cabinet. This is illustrated below.
Typical two-monitor setup. The TV has to extend into
the cabinet through the "neck" in order to fit vertically.
Proportions of the display in a two-monitor setup. The
monitor can't fill the whole width of the backbox because
it has to fit through the neck into the main cabinet.
You should be aware of a big drawback of this arrangement: you won't
be able to fold the backbox down without removing the TV. On real
pinball machines, the backbox is designed to fold down so that it lies
flat on top of the cabinet, to allow for easier transportation. With
the TV arranged like this, you'll have to take out the TV if you want
to fold down the backbox. And you really should fold it down before
transporting it, because there's a big risk of breaking something
during transport with the backbox up, due to its weight and the
leverage it has in that position.
TV size
Considering only the backbox inside width of 27", the ideal set would
be about 53". But that won't work because of the need to tuck the end
of the TV into the main cabinet. So your actual size constraint is
the main cabinet width. This means that your maximum backbox TV
size is exactly the same as your main playfield TV size. For a
standard width cabinet (20.5" inside width), you can use a 39" or
possibly a 40" TV; for a widebody cabinet (23.25" inside width), you
can use a 45" TV.
This will leave some leftover space on either side of the TV if you
use the standard modern backbox dimensions. You could simply fill
this area with a black border or decorative graphics.
There's another alternative, though. If you're enough of a fan of
older EM machines to want a two-monitor setup in the first place, I'd
suggest adjusting your cabinet plans to use a narrower backbox to fit
the monitor. This will actually make your whole cabinet better fit the classic
theme, since narrower backboxes were common until about the early
1980s. For example, the classic Gottlieb "wedgehead" style of the
1960s had backboxes about the same width as the cabinets. A 39"
TV will fit these backboxes perfectly.