Appendix 4. Tables with MagnaSave Buttons
Most virtual cab builders include a second set of flipper buttons,
located just behind (or sometimes below) the regular flipper buttons.
Virtual pinball people usually call these the "MagnaSave" buttons,
named after the trademarked ball-save feature that Williams used in a
series of machines in the 1980s. The extra buttons on those machines
activated magnets under the playfield that could catch the ball when
it was about to enter one of the side drains.
Examples of extra flipper-type button positioning on real
tables. Clockwise from top right: Black Knight
(Williams, 1981), Special Force (Bally, 1986),
Nip It (Bally, 1972), Jolly Park
(Spinball, 1996). The in-line horizontal placement
used in Black Knight is the most common, and most
people think of it as the standard because Williams used it
on all of their later machines, but some people find the
extra buttons easier to reach with the vertical or diagonal
arrangements. Note that all of
the machines pictured here use the older, wider style of side
rails that required cut-outs for the flipper buttons. The
newer WPC-style side rails are much narrower and don't overlap
the flipper button area, so you won't have to cut any holes
if you're using modern parts to build your cab.
When I was building my cab, I was torn between, on the one hand,
wanting to include the extra buttons for the sake of playability for
those tables that need them, and on the other hand, wanting a more
authentic look to the machine. The extra buttons aren't at all common
on the real machines built in the 1990s, or indeed those built in any
era, so I was leery about the aesthetic impact of including them.
Some virtual cabs I've seen go so overboard with extra buttons that
they look more like video games or slot machines than pinballs, and I
didn't want to go too far down that road.
To help decide, I figured I should get a better idea of how many games
would actually be affected if I didn't include the buttons. I knew
there were a few MagnaSave titles from the 1980s, but I didn't know
the exact number, and I didn't know if there were any other machines
over the years that had similar buttons for other features. So I
started digging through
IPDB and
asking around on the forums.
The results surprised me. A little IPDB research reveals that the
actual MagnaSave games amount to a rather modest seven titles. That
much was in line with my expectations. What I didn't realize was how
many other games were out there with other extra-button features
besides MagnaSave. It turns out that dozens of real machines over
several decades had extra flipper-like buttons. We really should stop
calling them MagnaSave buttons, since the actual MagnaSave machines
are only a small minority of games with similar buttons. But I have
to admit that I don't have any better ideas for a name; "extra side
buttons" just isn't as catchy.
The other thing I learned was that a rather large number of Visual
Pinball tables rely on the nominal MagnaSave buttons to substitute for
other, unusual types of special controls that were used in the
original tables they're re-creating. I didn't realize before how many
pinball machines have their own unique extra controls. This really
shouldn't have surprised me, since pinball designers always want to
make their games stand out from the crowd, and novel interactive
controls are a good way to do that. But if the whole point of these
extra controls is to be unique, they present a problem to the virtual
cab builder, which is that we can't possibly include physical
replicas of all of the novel controls from hundreds of different
machines in a single virtual cab. There's just not room. And so,
Visual Pinball table authors have adopted the convention that the
MagnaSave buttons should serve as stand-ins when a table has unique
controls beyond the standard flipper, Start, and launch buttons.
This is another point in favor of including MagnaSave buttons
on your virtual cab.
The results of my survey are presented in the list below. In the
course of compiling this, it became apparent that there are two
separate categories of MagnaSave usage that are important to virtual
pin cab people, so the list is divided accordingly:
- Originals are tables where the original arcade version
featured extra flipper buttons on the side of the cabinet. For these
tables, the MagnaSave buttons on your virtual cab will serve as
accurate replicas of the extra side buttons on the real arcade game,
providing very much the same playing experience.
- Virtuals are tables that didn't have MagnaSave-style buttons
in the original arcade versions, but that do have some other
kind of extra controls - extra buttons located somewhere other than
alongside the flipper buttons, or some entirely different kind of
control, such as a lever or knob. Visual Pinball can't assume that you have anything
like those other controls on your pin cab, but it does assume
that you have MagnaSave buttons, so Visual Pinball table authors
have adopted the custom of using the MagnaSave buttons as
substitutes for special controls. That changes the playing
experience, but it at least makes it possible to fully play the game.
For my own build, this list settled the question for me, easily in
favor of including the extra buttons. As you can see, a lot of games
take advantage of them. But there's no reason you have to come to the
same conclusion; you might read through the list and conclude that
you're just not interested in enough of the titles that use the extra
buttons. That's why I thought it was useful to present a list of
specific titles, to make it more concrete than just a vague claim
that there are lots of such games.
Originals |
Game | Flipper button color | Extra button color | Function |
Black Knight | White | Red | MagnaSave |
Black Knight 2000 | Red | White - right side only | MagnaSave |
Blackwater 100 | White | Red | Buttons move flashing selection and lower start gate |
BMX | White | White | Flex-Save |
Bone Busters Inc. | Red | Green, right side only | Controls extra flipper on upper ramp |
Defender | Navy | Red | left is "Reverse" (left lane kickback), right is "Smart Bomb" (scoring feature) |
Devil's Dare | Red | Green, left side only | Ball save (manually activated outlane kickback) |
Dungeons & Dragons | White | White (varies: also pictured on ipdb as navy or red) | Flex-Save |
Fireball II | Red | White, right side only | Raises center post between flippers |
Freedy: a Nightmare on Elm Street | Red | Red, right side only | Raises center post between flippers |
Grand Lizard | Red | Red | MagnaSave |
Harley-Davidson (1999) | Red | Red, right side only | Raises center post between flippers |
Hardbody | White | White | Flex-save |
Haunted House | Red | Red | Secondary flipper buttons |
Heavy Metal Meltdown | Unknown | Unknown | Lane change |
Johnny Mnemonic | Red | Blue | Control magnetic data glove |
Jolly Park | Red | Red | Mini-playfield magnetic diverters |
Judge Dredd | Yellow | Red (large square button rotated 45 degrees) | Mode selection |
Jungle Lord | Yellow | Red | MagnaSave |
Medusa | Red | Red, right side only | Raises "Shield of the Gods" center post between flippers |
Nip It | White | White, right side only | Activates "balligator" (diverts ball to special scoring lane) |
Party Animal | White | White | Left button changes P-I-G lights, right changes O-U-T lights; scroll through high scores in attract mode |
Pharaoh | White | Red | MagnaSave |
Revenge From Mars | Red | Red (Pinball 2000-style combination button) | Mode selection, aligns crosshairs in attack mode |
Rocky | Red | Green, left side only | "Instant Win" (scoring feature) |
The Rolling Stones LE (Stern) | White | Red, right side only | Activates pop-up outlane blockers |
The Shadow | Red | Blue | Control ramp diverters ("phurbas") |
Sharkey's Shootout | Red | White | Raise ball-saving posts in outlanes, and between flippers when pressed simultaneously |
The Simpsons Pinball Party | Red | White, left side only | Unknown |
Solar Fire | White | Red | MagnaSave |
Special Force | White | Orange | Rocket buttons |
Speakeasy | Red | Unknown, left side only | "Sacrifice" scoring feature (cancels cards collected out of sequence at cost of 25000-point score penalty) |
Spirit | Red | Green | Outlane ball-save flippers |
Star Light | Navy | Blue, right side only | Lane change |
Starship Troopers | Red | Red, right side only | Controls small secondary flipper |
Star Wars Episode I | Red | Red (Pinball 2000-style combination button) | Mode selection |
Strange Science | White | Blue | Manually controlled outlane kickback |
Striker | Red | Green | Side-to-side passes (scoring feature) |
Viper | White | Red | Buttons control turret in center of playfield when ball enters it (left button reverses direction of rotation, right fires ball) |
Volcano | Red | Green | Left controls manual outlane kickback; right controls shooter guide |
World Cup Soccer | Yellow | Red, left side only | MagnaSave |
Virtuals |
Table | Flipper button color | Extra button color | Function | Original control style |
AC/DC (Stern) | Yellow | White | "Fire" | Stern-style lockbar button |
Apollo 13 | Red | Yellow | Ball launch | Rotating handle in place of plunger |
Austin Powers | Red | Red | "Fire" | Medium circular red "fire" button left of center on top of lockbar |
Baby Pacman | Red | Red | Joystick up/down on flippers, left/right on MS | Video game style console with joystick |
Black Rose | Red | Red | "Fire" | Rectangular button on lockbar |
Caveman | Red | Red | Joystick up/down on flippers, left/right on MS | Joystick on top of triple-deep lockbar |
Demolition Man | Red | Red | Launch balls & move crane | Joystick type buttons on handles sticking up from sides of cab |
The Getaway: High Speed 2 | Red | Yellow left, Green right | Gear shifters | Up/down shift lever in place of plunger |
Granny and the Gators | Blue | Green | | Video game style console with large circular "paddle" left/right buttons and "fire" pushbuttons |
The Hobbit | White | White | "Fire" | Stern-style lockbar button |
Jurassic Park | Yellow | Red | Smart Missile | Gun-like launcher with trigger and large circular red "Smart Missile" thumb button |
Last Action Hero | Red | Yellow | Smart Missile | Gun-like launcher with trigger; large square yellow "Smart Missile" button on front of cab just above gun |
Mac Attack (Mr. Game 1990) | Red | Red | Unknown, possibly used in video mode | Handles on either side of cabinet with red buttons on top |
Mustang LE (Stern) | Blue | White | Fire? | Stern-style lockbar button |
Odisea Paris-Dakar (Peyper) | Red | Black | "El Movimento" | Knobs on side of cabinet near flipper buttons |
Riverboat Gambler | White | Red, Navy | Place bets on roulette game with flippers+MS | Four rectangular buttons on top of lockbar |
Sir Lancelot (Peyper) | Red | Black | "El Movimento" | Knobs on side of cabinet near flipper buttons |
Star Trek (Stern 2013) | White | White | "Fire & Select / Punch It!" | Stern-style lockbar button |
Star Wars (Data East) | Red | Orange | Fire, Shift | "Shift" handle (pulls up) in place of plunger, with Fire thumb button on left side |
World Cup '90 (Mr. Game 1990) | Red | Red | Unknown, possibly used in video mode | Handles on either side of cabinet with red buttons on top |
Wolf Man (Peyper) | Red | Black | "El Movimento" | Knobs on side of cabinet near flipper buttons |
Notes on the special controls
Stern-style lockbar button: Many of the Stern titles from the mid "aughts"
(around 2005) to present feature an extra button on the top of the lockbar that
activates special features at certain points during the game. We usually call
it the "Fire!" button because that's how it's labeled on several of the titles.
It's so ubiquitous on newer Stern games that I think it's on the verge of joining the
set of standard controls you expect to find on a virtual cab, but so far
it's not common.
For more, see the notes on the
Fire! button
in
Cabinet Buttons.
"El Movimento": A few games from Peyper (a Spanish manufacturer) had a
feature known as "El Movimento", which used knobs next to the flipper
buttons that moved the playfield. The VP re-creations of these tables
approximate this by mapping the MagnaSave buttons to a special
non-tilting nudge function.