HtmlLayout

HtmlLayout is a built-in class for arranging and displaying complex text layouts, using standard HTML and CSS to specify the styling and arrangement of the text.

This class is a supplement to the basic text drawing functions that the Custom Drawing system provides. The basic text functions operate at the level of drawing glyphs at pixel positions, so they're suitable for simple graphics that incorporate plain text that's static enough that you can position and arrange it in advance. For more complex text, though, the basic drawing functions quickly become unwieldy, because they don't provide a way to mix different font styles in a single run of text. You could use the Custom Drawing text primitives to compose mixed-style layouts out of individual text strings, by measuring and positioning one fragment at a time. Indeed, an earlier version of the Custom Drawing chapter rather unhelpfully suggested doing just that. But realistically, it would be too much effort for all but the simplest cases, since the details of text alignment, spacing, and word-wrapping can be quite complex when mixed fonts and styles are involved.

The HtmlLayout class lets you construct a memory object containing a text layout based on HTML markup with CSS styling. This makes it a lot easier to specify text that uses a mixture of styles than with the basic Custom Drawing primitives, since you don't have to make a long series of function calls to switch between different styles; you just embed HTML markup commands directly in the text to control the style and placement. The HTML renderer also handles the potentially complex details of alignment the text and word-wrapping it to fit the available horizontal space. And the renderer's CSS capabilities make it easy to incorporate images, background fill, borders, and other decorations.

Once you create an HtmlLayout object containing a text layout, you can draw it onto any Custom Drawing surface, such as a Drawing Layer. That lets you mix HtmlLayout text with other graphics primitives in the same window. You can likewise combine multiple HtmlLayout objects into the same drawing area.

For an example of using HtmlLayout, see the "High Score Card" example in the Custom Media Window section in the Worked Examples. That example uses HtmlLayout to format a high score listing using a mixture of text sizes and styles.

HtmlLayout is a more powerful alternative to StyledText, which can also lay out text with mixed styles, but using a more programming-oriented interface than HtmlLayout's markup interface, and without as many layout features. StyledText might be more convenient to use for some tasks, especially for simpler layouts.

How to use HtmlLayout

The first step is to create a HtmlLayout object based on the HTML markup that you want to display. Do this by using the Javascript new operator to create the object:

let layout = new HtmlLayout("This is an <i>HTML Layout</i>!");

The constructor takes a string containing the text to display, with standard HTML markup tags to specify the styling. You can use normal HTML and CSS syntax, as though you were creating a Web page, although there's no need to create full HTML documents with <HTML>, <HEAD>, and <BODY> tags; those will be automatically assumed if not present. You can also use CSS to specify the visual style of the text and layout.

There are some limits to the CSS elements that HtmlLayout can process; see HTML and CSS support below. HTML and CSS are inherently forgiving of unrecognized elements, so you won't trigger any errors if you do try to use CSS features that aren't supported; the unsupported features will simply be ignored. Generally, the renderer has good support for what I'd consider the core text layout features, such as fonts, colors, backgrounds, borders, alignment, padding, and margins.

It's important to understand that HtmlLayout is just a renderer, not a full browser. It doesn't have any interactive capabilities, such as clicking on a hyperlink or filling in a form. It's a very simple display-only object used to draw graphics on the screen. This means that the HTML you pass to the constructor can't contain any Javascript code, for example. (Actually, it's perfectly okay for it to contain Javascript code, but HtmlLayout will just ignore it, so there'd be no point.) Likewise, you can include hyperlinks, and they'll be displayed like hyperlinks, but they won't be "live" - nothing will happen if you click on them with the mouse.

HtmlLayout objects are independent of any other drawing objects - you don't need a Drawing Layer or Custom Drawing context to create an HtmlLayout. HtmlLayout is just an encapsulation of the HTML text you pass in when creating it, so it's not directly tied to any particular window or drawing operation. You can create an HtmlLayout at any time, even when a drawing operation isn't in progress, and you can hold onto it indefinitely for future use. Likewise, you can reuse the same HtmlLayout repeatedly to draw its contents in different windows.

Once you've created an HtmlLayout object, you can use it for two main purposes: measuring the pixel size of its overall contents as it will appear on screen, and drawing the contents into a window or other drawing context.

Drawing: To draw the contents of the layout, you have to go through the standard Custom Drawing procedure for drawing in a drawing layer or other suitable context. The HtmlLayout contents can then be drawn within the "drawing callback function" you define. Your drawing function receives a drawing context object as its argument, and this object is needed to draw the HtmlLayout.

Once you're in a custom drawing function and have a drawing context object available, drawing the HtmlLayout is just a matter of calling its draw() method. The arguments to this method are the drawing context object, and the boundaries of the rectangular area within the window where you want to display the text: left coordinate, top coordinate, width, and height, all in pixels.

For example, here's how you'd render some HTML in a Drawing Layer object, positioning it at the top left of the layer's drawing area, and giving it full run of the available space:

let layout = new HtmlLayout("This is some <b>HTML</b>!"); myDrawingLayer.draw(dc => { let size = dc.getSize(); layout.draw(dc, { x: 0, y: 0, width: size.width, height: size.height }); }, 640, 480);

Measuring the layout: One of the key abilities that HtmlLayout gives you is automatic word-wrapping and text alignment, taking into account all of the different styles of the text it contains and the bounds of the area it'll be drawn into. You can measure the effect of the word-wrapping using the measure() method, specifying the width of the available space. That will do all of the HTML layout calculations to determine how much vertical space is needed to fit the resulting text. It'll also tell you the actual width needed, which might be a little different from the bounding-box width you specified, since the word breaks might fall in such a way that none of the lines fully fill out the available width (and, in some cases, text that can't be broken across lines might exceed the available width).

// measure the layout bounds with a width of 250 pixels let layout = new HtmlLayout("This is some <b>HTML</b>!"); let size = layout.measure(250);

The measure() method returns an object containing two properties, width and height, giving the dimensions needed to contain the HTML contents. The dimensions include space needed for everything in the HTML, including things like padding and borders, so this is the exact amount of space needed to draw the entire thing.

Interaction with other drawing primitives: HtmlLayout does its actual drawing using a Custom Drawing graphics context, just like all of the Custom Drawing functions, so you can freely combine it with the other drawing functions to build up composite graphics out of different elements. Drawing the layout object simply draws pixels into the in-memory bitmap that the drawing function is constructing, just like drawing a simple text string via the drawing context's drawText() method. Drawing an HtmlLayout object into a drawing context is similar to drawing an image file - it just draws pixels into the drawing area, leaving the drawing area ready for you to draw more pixels into it as desired.

The default background color for the HtmlLayout DOM tree is transparent. That makes it easy to use it to overlay text on top of other background graphics. The usual procedure to draw a full window's contents would be to start by filling the background with a solid color or with a loaded image file, then to draw text and other graphics over the background. You can include HtmlLayout objects in that iterative sort of drawing process just like any of the other graphics primitives.

HtmlLayout isn't a kind of "text", as far the drawing context is concerned. In particular, HtmlLayout doesn't in any way affect (or use) any the text-related "status" elements in the drawing context. It doesn't use or affect the text origin, text bounding box, of any of the font, size, style, or color attributes in the drawing context.

Properties and methods

HtmlLayout has the following properties and methods:

HTML and CSS support

HtmlLayout is based on an open-source HTML parsing and rendering engine called litehtml. Litehtml has full support for HTML5, and properly handles most of the basic CSS2/CSS3 styling elements. It doesn't have support for the more advanced features of modern browsers, such as animation, transitions, or transforms, but it does handle the core text formatting functions: fonts, colors, backgrounds, borders, alignment, padding, margins.

For a full list of supported CSS elements, see the litehtml project page. That includes a table of the CSS features currently supported. (It looks a little skimpy to me, as though the code author might have started working on it but forgot finish it, so I'm not sure it's all that comprehensive or up-to-date with the code. But it should at least give you an idea of what's supposed to work.)

<IMG> tags: Only local files are supported. Simply use a local filename path in the SRC attribute. Regular URLs aren't supported here - don't use an "http:" or "file:" prefix.

If you include an animated GIF image, it'll just display the first frame, without any further animation. This is another consequence of the fact that HtmlLayout is just a renderer, not a live browser; it just renders a static image of the laid-out HTML, so incorporating an active object like an animated GIF will just display a still image of that object. Other more explicitly active objects, like video players, aren't supported at all.

url() images in CSS: The same things we said above about <IMG> tags apply here. You can use local image files simply by specifying a local file system path in the url() specifier. Don't use an "http:" or "file:" URL prefix.

Mouse and keyboard interaction: Not supported. HtmlLayout is just an HTML renderer: it merely draws the HTML text statically, as though drawing a still image on the screen. Nothing in the drawing is interactive, so you can't click on links or anything like that.

Javascript DOM interaction: Not supported. The HtmlLayout object is just for drawing; it doesn't expose a live DOM tree for access through Javascript. The only things you can do with the HtmlLayout object are exposed through the properties and methods listed above.