PinVol is an open-source Windows program that makes it easier to control the audio volume on a virtual pinball cabinet. I wrote it in an attempt to fix some specific annoyances on my own cab, but it might be useful to other pin cab builders as well, because the things that were bugging me all come from the basic virtual pinball software environment that most of us use.
The big thing PinVol does is let you equalize the volume level from one table to the next, by setting a relative volume level for each table that's automatically restored each time you return to the table. PinVol is designed to be operated via cabinet buttons, so it takes its input from your choice of keyboard keys and/or joystick buttons. It has a few other special tricks for cabs, too, such as controlling multiple sound cards at once, and a Night Mode option.
PinVol controls the audio volume on your cabinet through software, by adjusting the Windows master line-out volume level. It can't reach out and turn the physical volume knob on your amplifier. If you're using an external amplifier, you'll have to leave it set to a fixed volume, and let Windows make adjustments through the line-out level. Most cab builders use this approach anyway, because the audio amplifier is usually hidden inside the cabinet, so its volume knob (if it even has one) isn't easily accessible. Some pin cab builders do go to lengths to make the amp's volume knob accessible, though. If you went that route, you can still use PinVol, but you'll want to set your physical volume knob all the way up and then forget it exists from that point on, so that the software has full control over the volume.
As of version 2.0, PinVol also has support for Surround Sound Feedback (SSF), courtesy of mrloofer. PinVol lets you adjust the volume levels for all of the surround channels independently to optimize the volume balance and spatial localization for surround effects. As with the other volume settings, the surround channel settings are stored per table, so you can dial in the optimal settings for each table. To use the SSF features, you must first install EqualizerAPO on your system. That's a separate open-source program that you can download from its project page on SourceForget.net.
Step 1: SSF users only: Install EqualizerAPO. If you're using Surround Sound Feedback (SSF) effects, you can use PinVol to control all of the surround channels independently. To do this, you'll have to install another open-source program called EqualizerAPO first:
Include: PinVolSSF.txt
(SSF is a way of using your 7.1-channel sound card to simulate some of the tactile effects of pinball solenoids using "exciter" speakers, also known as tactile transducers or bass shakers, placed around the interior of your cabinet. PinVol works with EqualizerAPO to control the volumes of the surround speakers if you have them. PinVol doesn't need EqualizerAPO for basic stereo speaker setups.)
Step 2: Download PinVol. Download the ZIP file (see the links above for current and older versions) and unpack it into a folder on your hard disk. Almost any folder will do, except don't put it anywhere within the Program Folders tree, because Windows blocks writes to these folders. PinVol needs to write to its home folder because it keeps its settings files there, to keep things simple and self-contained.
Step 3: Unblock the program file (if necessary). If you have any trouble launching PinVol, right-click the PinVol.exe file and select Properties. Check if there's a message in the dialog saying something like "This program came from the Internet and has been blocked." If so, there should be an "Unblock" button you can click to make the file runnable.
Step 4: Create a Startup shortcut. For convenience, you can set up a Windows Startup shortcut to launch PinVol automatically each time you boot the system, so that it's always ready to use:
Step 5: Select options. To configure settings, simply run the program. The main window shows all of the options. Look over the settings and make any desired changes. If you want to change a key assignment, click the mouse in the box for the key, then press whatever keyboard key or joystick button you want to assign. You can assign keys in combination with modifiers (such as Ctrl+Shift+F10), but you can't use the modifier keys alone, since the Windows hotkey system doesn't allow this. If you don't want to assign any key at all to a function, right-click the box for the key and select "No Key".
Step 6: If you're using one of the programs listed below, you might need to make some settings changes in the other programs to avoid conflicts with PinVol.
Changes to options are applied immediately and saved automatically.
Pinup by default changes the system audio volume at various times. Since the audio volume is a global, system-wide setting, changes that Pinup makes will override your PinVol settings, so it might appear that PinVol is "forgetting" your settings at random times. The real cause is that Pinup is deliberately overriding them. There's nothing that PinVol can do to prevent this, since the Windows audio volume is a global setting that any program change at any time. Whichever program changes it last "wins", a least until the next change.
The simple solution is to tell Pinup to knock it off and stop messing with your audio settings. Fortunately, Pinup provides an option to disable this behavior. The behavior is enabled by default, though, so you have to manually go into the Pinup settings and disable it.
PinballX runs in "full screen" mode by default, which completely takes over the primary monitor. This makes it impossible for PinVol to display its volume level popup screen. Fortunately, PinballX has an option that makes it more cooperative. Fire up the PinballX Settings program and go to the Display Settings screen. Set these options:
Assignable hotkeys and joystick buttons. PinVol is built specifically for pin cabs, not desktop users. In a cab, you don't want to get out the mouse and mess with a Windows program. So PinVol does everything with keyboard keys and/or joystick buttons. For each function, you can assign a key or button of your choosing. This lets you set it up to work with cabinet buttons you've already configured, so that you can control the audio volume conveniently from your cabinet buttons.
In my recommendations at the bottom of this page, I have some suggestions about how to set up your buttons to make the audio controls easy to access but unobtrusive.
Pop-up volume display. In the same way you don't want to mess with the mouse for input, you don't want to switch to another window to see status information. PinVol provides a cabinet-friendly volume display that pops up briefly when you make a change to any of the volume settings to show the relevant new settings. You can arrange the size, position, and orientation of the volume display by clicking the "Customize" button in the PinVol window. The pop-up is designed to look like a TV volume bar, rather than a Windows window, to make it mesh better with the video-game environment.
Table volume memory. This brings us to the thing that got me started on PinVol in the first place: the way different Visual Pinball tables can have wildly different volume levels. Some tables are really quiet, some are really loud. I've always found it annoying that I have to adjust the volume up or down whenever I switch to a new table just to get a reasonably constant overall volume level. It's a really trivial problem in the scheme of things, but a pin cab is a computer, for heaven's sake; computers are supposed to free us from this sort of busywork, not make more of it!
PinVol's solution to this little nuisance is to remember separate volume levels for each table. PinVol automatically keeps track of which Visual Pinball table is running at any given time. For each one, it maintains a separate volume level slot in its memory. If the table is one of the really quiet ones, you can turn the table volume up; if it's one of the loud ones, turn the table volume down. PinVol saves each table's individual volume setting in a disk file. Each time you switch to a new table, PinVol restores the table volume that you set last time you played that table.
You don't have to do anything to tell PinVol that you switched tables. You don't ever have to press "save" or "restore" buttons to tell PinVol you want to change the table's volume memory. It's all automatic. PinVol monitors what's running on its own, and switches volume levels whenever the foreground application changes.
Separate Global and Table volumes. But what if you want to make everything louder or quieter across the board? For example, what if you want to turn things up for a party, or turn things down for late-night play?
To deal with this, PinVol actually has two volume level controls: a Global level that affects all tables, and a Table level that only affects the currently active table. There are separate Volume Up/Volume Down hotkeys for each volume type, so you can choose what you're adjusting by pressing the appropriate keys or buttons.
The Table level is stored as a percentage that's applied to whatever Global level is currently in effect. So if you want to make all tables uniformly louder or quieter, you can adjust the Global level accordingly. When you switch to a new table, the new table's saved volume level adjustment will still be loaded as always, but it'll be applied to the new Global level, so it'll be proportionally louder or quieter.
The idea is that the individual Table level settings equalize the volume level from one table to the next, so that everything has a fairly uniform apparent volume. The Table level is thus a relative volume adjustment. The Global level, on the other hand, lets you control the absolute volume level, so that you can make everything uniformly louder or quieter to suit the current playing environment.
Night Mode. The Global volume level setting lets you make everything louder or quieter, but for the sake of convenience, there's also a Night Mode setting that turns the volume down to a lower level with a single button press. And when you're ready to switch back to normal volume, pressing the button again restores the global volume level that was previously in effect. The Night Mode level is itself saved as a separate setting, so once you find a comfortable level for quieter play, you can go right back to that level without having to hunt around for it again.
If you're using a Pinscape controller unit, PinVol automatically senses when the Pinscape unit is in Night Mode. PinVol switches to Mode when Pinscape is in night mode, and switches back when Pinscape is in normal mode. This means that you don't even have to assign a separate key or button if you're using Pinscape Night Mode. PinVol will simply sync up by itself, no configuration required.
Surround Sound support. If your PC has 7.1-channel surround sound outputs, Visual Pinball can use it to make it sound like table sound effects are coming from particular points in space. DOF can also use surround channels to simulate mechanical effects. Starting with version 2.0, PinVol lets you adjust the relative volume levels of the individual surround channels, and remembers the settings for each table, to help you optimize the surround effects for each table. To use this capability, you must install a separate open-source program called EqualizerAPO, which you can download from its SourceForge project page. (Note that the Surround Sound controls will only appear in PinVol when EqualizerAPO is installed, to avoid cluttering the window for people who don't use surround effects.) Thanks to mrloofer for adding this feature.
Multiple sound card support. Another issue for many pin cab people is that the standard Windows audio controls aren't very convenient to use when you have more than one audio device. Many pin cabs have two sound cards: one for the backbox audio, which plays the main ROM soundtrack like in a real machine, and a second for speakers inside the cabinet that play back the sound effects for playfield mechanicals, like the sound of the ball rolling and bumping into things. Windows does let you set the volume level for each sound card, but only one at a time; Windows doesn't have a concept of a "master volume" level that adjusts all of the sound cards together. The independent level setup is nice for equalizing the loudness levels between your different speakers, but it's not so nice when you want to turn down the volume for everything for quieter play at night, for example.
PinVol can control multiple sound cards simultaneously, but only if you want it to. By default, it only controls the "default" audio device that you select with the Windows control panels. If you have two or more sound cards, click the "Select audio devices" button in the PinVol window. This will let you pick the devices to place under PinVol's control.
When you select a secondary sound card, you can decide whether or not you want the device's volume to change with different tables. Check the box labeled "Apply the per-table volume level to this device" if you want the volume to vary, or un-check it to use a fixed volume. If you use a fixed volume, the device will still track the global volume setting, but the volume won't change each time you load a table.
In either case, you can set a relative volume for the secondary device via the slider that appears next to the device name in the Audio Outputs list. This lets you adjust the device's audio level relative to the primary audio card.
Starting with version 1.7, PinVol lets you add your own items to the list of programs it recognizes. PinVol saves and restores separate volume levels for custom entries just like it does for the built-in systems.
The UI for adding a new program to the list is a little unfriendly, in that you have to hand-edit the settings file. So start by opening the settings file in Notepad or another plain-text editor. (Make sure that PinVol isn't running while you do this, since you don't want it to write to the file while you're editing it.)
The settings file is called PinVolSettings.ini, and you'll find it in the same folder where you installed the PinVol program file.
To add a new custom program entry, add a line like this at the end of the file:
As you can see, the line consists of a series of "name: value" pairs, separated by commas. The values should be enclosed in quotes. If you want to use a literal quote character within a value, write it twice: "This is a ""quoted string"" in a value".
Here are the keywords you can use:
If you use windowTitlePattern to identify the application, you can refer to regular expression groups by using "$n" syntax. $1 refers to the first parenthesized group in the regular expression pattern, $2 refers to the second, and so on up to $9. $& is the whole window title name, and $$ is a literal dollar sign.
At least one of exe, windowTitle, or windowPattern must be included in your program specifier, since PinVol needs some way to match the program. If you include more than one of these, all of the items you include will have to match for the program to be recognized.
PinVol is designed to be automatic enough that you don't really have to drop everything and adjust every table immediately on installation. You can just go on with play as normal and make adjustments as needed. Each time you come to a table you haven't played since installing PinVol, adjust its Table volume to a comfortable level. You should find yourself making these adjustments less often the more you play, since any table you've adjusted already will have its volume restored automatically when you return to it.
For "normal" play, I recommend setting the GLOBAL volume level to about 80% to 85%. This is a good baseline level for normal play because it gives you lots of room to adjust the loud tables downwards, but is a high enough absolute level that you'll be able to make the quieter tables loud enough by turning their Table volumes way up. A baseline in the 80-85% range also leaves you with some headroom in the Global volume to make the machine extra-loud for a party or the like.
The thing most pin cab people do with their volume controls is to hide them: on the bottom of the cabinet, inside the coin door, etc. There's another approach that I like better.
If you're using an i-Pac or a Pinscape controller for button wiring, you can designate one of your regular buttons as a "Shift" button that gives your other buttons a second meaning. That effectively doubles the number of controls you have without adding physical buttons. I think this is especially good for volume controls, because this is a function you want to be able to access easily, but not one suited to visible extra buttons.
Here's the setup I like. Assign the Extra Ball button as the shift button, and use the (shifted) flipper and Magna Save buttons as volume controls. I like using Extra Ball as the shift button because it's so rarely used for its main function. The Shift feature doesn't take away its main function as the Extra Ball button, so you still have that when you need it, but it lets you get more mileage out of a button that you probably rarely use. The Extra Ball button is also a good choice as a Shift button because no one would ever accidentally press it in combination with another button; it's just not used that way in normal play.
I like the right flipper and Magna Save buttons as Local Volume Up/Down, because they're in easy reach and they make a nice up/down pair. I'd recommend mapping them (in their shifted roles, of course) to high-numbered function keys, say F19 and F20, since those are basically never used by any other applications. It's best to pick keys that aren't used for anything else by any other software, because hotkeys are system-wide and thus override any other uses.
After you set up the shifted key assignments in your i-Pac or Pinscape keyboard setup, set the PinVol hotkeys for Local Volume Up/Down to match. Now, whenever you load a table and want to tweak its volume level, hold down Extra Ball and use the right flipper/magna buttons to adjust the volume to your liking.
You can do the same thing with the left flipper/magna buttons for the Global Volume keys. Assign the shifted meaning for these to, say, F17 and F18.
By the way, if you're looking for those high-numbered function keys (F17, F18, ...) in your key encoder setup program and can't find them, it's probably because your key encoder doesn't support those keys at all. The whole reason I recommend them is that applications aren't likely to use them for anything because they're so rarely implemented on real keyboards. But by the same token, key encoders don't tend to support them because they're so rarely used. The Pinscape controller supports them, but I don't think the i-Pac does. An alternative for the i-Pac is to use "macro" keys that combine function keys with modifiers, such as Windows+Control+F10. Complex combinations like that are also unlikely to collide with any application you're likely to use, so they should be safe as hotkeys. Or, if your key encoder can assign joystick buttons, you can go that route, since regular applications won't use any of those.